Beta Bounder

•November 12, 2009 • 1 Comment

Something about Ysharros’ post about The Secret World beta has been idling at the back of my mind since I read it. A little nagging irritant of a thought, that demands attention, only to dodge behind some other matter when I turn my mind’s eye towards it. This thought has lurked at the periphery for a few hours, until a few minutes ago, when, whilst making custard, I pinned the little sod down and forced it to give me the skinny.

Games that I beta test are less likely to get my subscription. Or even get bought, and be played for that first month. This is probably not news, but I find it interesting nonetheless.

I started playing MMOs in 2001 when I bought Anarchy Online (though I had been active in MUDs, MUSHes and MOOs prior to that). I bought it, a couple of months after release, without ever having played it. It looked interesting; I loved the idea of the politics, and a persistent world seemed kinda fun. It was, and it got me hooked. In 2003 I beta tested the Shadowlands expansion, and within a couple of months I had quit playing AO on an extended break. I would go back to it for a couple of months thereafter, but never again would it have the same hold over me. Certainly, that I’d seen much of the Shadowlands prior to release was a factor, but it was by no means the entire reason. After all, my main was at level cap, whilst my beta toon was a starting character.

I beta tested Neocron – and never played it after release (it was a horrid game). I beta’ed Asheron’s Call 2; A Tale in the Desert; The Saga of Ryzom; Earth and Beyond; and Star Wars: Galaxies. None of them saw a penny of my money. I played Lineage 2 in beta, and enjoyed it. When it was released, I subscribed, and within a month had cancelled my sub. A grindy game was made all the less appealing by having to repeat the same grind I’d already completed. I tested Guild Wars too, and actually bought the game box at release – played it for a week, and retired bored from it. Aion recently got beta’ed – but it wasn’t compelling enough (or at all) for me to spend any hard earned on it. The same with Champions. I downloaded the beta of Gatheryn, but bugs prevented me from actually doing anything with it – reported them, but then didn’t bother. I actually gave away my beta key for Wrath of the Lich King to avoid any such problems!

The games I have played for any length of time are interesting. Let’s discount WoW – its horrendously addictive; I joined a guild full of my mates; and it came on a massive recommendation. I didn’t beta test Pirates of the Burning Sea, yet invested about 8 months of play time into it. OK, so it was a game that interested me anyway – the age of sail is a fascinating time – but I wonder whether I’d have played as long had I tested the game. Eve is an  interesting case – I did beta test it back in 2003, but it didn’t grab me and i gave up on it. It would be this year, 6 years later, that I’d pick it up again and get hooked. 6 years to get over the beta test?

So, are these factors linked? After all, correlation is not cause. Is it the fact that a beta exposes me to the content ahead of time, and I’m just not interested in repeating that content again? Well, countless alliance WoW alts would suggest that repetition alone is not enough of a barrier for me. And I generally only play one race/class combo in beta – so it’s not as if there aren’t different areas and content open to me. So is it investment? If I pay for a game, am I more likely to persevere with it? Well possibly, but I have many offline games here that I’ve paid for and never played, and yet I continue to repeat play certain games. Are offline games subject to the same rules, even? Is my beta-block to do with seeing the game in an incomplete and bugged form? Well, let’s not forget that I played AO for years; a more incomplete and bugged release you’d be hard pressed to find – it earned the game a place in MMO infamy. Lastly, is it simply that the games that interest me are the ones that I buy, and I beta test the rest? I don’t think so.

I’m not sure that I have a conclusion for you. It’s probably a composite of all of these things and a few that I’ve not thought of yet. But in the light of these thoughts, I turn back to the pay-beta that Funcom are creating for the Secret World. And if there are many people like me out there, then they are probably wise. Because the chances are that if they don’t get their money pre-beta, they may not get it at all.

NB for Ragnar and/or any others from Funcom: I’m only kidding! I’ll buy your game, even after a beta… g’wan…. let me in… you know you wanna…

An interview with Kelduum Revaan

•November 6, 2009 • Leave a Comment

Kelduum Revaan is Eve University Director of Operations. He recently agreed to be interviewed about his role in the Uni and offer some of his thoughts about Eve at the same time. Without further ado, here’s the interview.

So, you are Eve University Director of Operations, what does that mean exactly? Kelduum Revaan

Put simply, those involved in the day-to-day operations of the Uni report to me, and make the big decisions on everything barring combat related ops. This involves the Personnel, Logistics and Training departments, as well as things like Diplomacy and Communications. The vast majority of the actual work is done by the directors, managers and other staff, but if there’s a problem, or a big decision needs to be made, I’m likely involved at some point.
When it comes to combat related elements, Silentbrick is Fleet Admiral and handles that side of things, with both of us reporting to Morning Maniac, the Founder and CEO of the Uni.

And before you joined the University, what path did you follow?

I joined eve way back in June of 2006, enticed by the stories of massive bank heists, and political power blocs with competing ideologies. For the first few weeks, I didn’t get up to much, but after a fair bit of research, I found the Uni’s recruitment advert on the official forums. This was around the time The Big Blue was collapsing, and not long later, the Uni left TBB, suffering some early harassment wars, and eventually forming its own alliance.

If you weren’t in the Uni, where do you imagine you’d be by now?

Hard to say, but I’m pretty sure I wouldn’t still be playing Eve. Initially I had joined looking to get some experience before joining Ars Celestis, then a member of the Huzzah Federation alliance. That sort of got sidetracked when I realised that I was enjoying myself in the Uni, and was given the Director title.

What was it about the University that made you want to accept the position of Director?

Its difficult to chose a single or even a few factors, but in short, I’d say its the community. Being part of something like E-UNI which is one of the few truly altruistic groups in New Eden, really is something great, and the members make it more than the sum of its parts. The actual title actually came fairly soon after I joined, as I somehow found myself involved in a discussion with someone who had been shot by Sabre A, and managed to diffuse the situation. For those who don’t know, Sabre A was the Diplomatic Director before I took over the role, which has to be the least suitable title for anyone in Eve.

When you see students leave the University, what would you hope that they take with them?

I would hope they take the friendships they built while here, as well as a little of the community spirit we have, not to mention the knowledge and experience they gained while a member. Quite a few changes have been made over the last few months to make leaving less painful for most members, without compromising security. Before those, we had people sticking around in the Uni as they didn’t want to leave their friends, which lead to some tensions with the RoE and Policies, but the changes have meant that they can still stay in close contact after leaving, both with the friends they made as well as the Uni in general wherever they end up, without the restrictions we have in place.

The SOP is often criticised for being overly harsh, and this can lead to accusations that the Uni leadership is overly autocratic. How would you answer those criticisms?

The SOP during wars is something that tends to grate with a few new members every time we enter a war situation, but it has evolved and grown to be quite efficient and work very well for the majority of members. Primarily it is there to prevent wars for being ‘fun’ for the aggressors, while still allowing those who stay in the corp to get some significant PvP and FC experience. Imagine what would happen if we had 1,300 members running around unawares, mining, hauling, and missioning in expensively fit ships – the corp would quickly become Eve pinata’s, with people from all over attacking just for the profitable loot!
As far as any claims of autocracy or dictatorships go, that’s to be expected – members are usually here to learn, and the leadership has some significant experience, having seen many many scenarios before, so we often need to be very clear exactly what does and doesn’t work, especially when it comes to wars.

I would imagine that your Uni position can often be a hard and thankless task, how do you unwind and relieve some of that stress?

I often just take some time away form the computer, and go do something else for a while. A great deal of the work is done by the excellent team of directors and managers, so while I am involved to a certain extent with many areas of the Uni, It doesn’t consume as much time as it could.

And how much of your time is taken up on Uni-related tasks?

All in all, taking things like forum administration, keeping up to date, removing inactive members and cleaning up the TS server, its maybe four or five hours a week of direct work while logged in. Apart from that, there’s countless hours of discussion, analysis and speculation on various Uni-related topics, so while I may not be in-game, there’s likely some Uni-related thought processes running.

Given a free choice of role in a combat fleet, what would chose to do?

Ideally a fleet support role. In what recent combat I’ve been involved in, I’ve taken primarily support roles, scanning down targets, hauling supplies for fleets and so on, although I don’t get enough time to get involved most of the time.
If I had the time, and a bit more experience, I would probably take the role of FC in a command ship or similar.

And what’s your favourite ship, and why?

I’d have to say the Machariel, although it could so with a jetwash. Despite its size, its a very fast and manoeuvrable Battleship, and is very flexible when it comes to fitting. A close second would probably be the Legion, the Amarr Tech 3 ‘Strategic Cruiser’ – again, its versatility mean it can fullfill pretty much any role needed.

What change do you hope to see come to Eve in the not-too-distant future?

I’m looking forward to a revamped Neocom, especially stuff like the IGB and EveMail changes, and I’m hoping that in the near future there will be a good few adjustments to the other parts of the interface, mainly the corporation section. The tools we have to manage a group the size of E-UNI are clunky at best, and while they mostly do their job OK, theres a significant amount of improvement available.

And what already announced change are you most looking forward to?

The shake-up with sovereignty will be very interesting, and I will be watching the maps closely for a good few months after Dominion launches. And of course, it will be interesting to see what happens with Incarna.

A bit of future gazing now, how long do you imagine that Eve will persist, and will it go out with a bang or a whimper, when the time comes?

I would say that Eve has a good few years left in it. Subscriber numbers have been steadily rising since launch, and while its unlikely we would ever see multiple millions of subscribers as things are at the moment, I really expect that Eve, and the University, will still be here in many years to come.

Are you planning to play Dust 514?

Certainly. Although I’m admittedly not all that good at them, I do enjoy first person shooters, and the interaction with Eve itself will make things very interesting.

When you aren’t playing Eve, what other games (online or offline) do you play?

Quite a few… a quick list of the stuff I have played recently would be: Torchlight, Machinarium, Borderlands, Fallout 3, GTAIV, Dragon Age: Origins, Darwinia and Fable II. Barring Eve, I tend to play single player games mainly, and while I own all the formats, the Xbox 360 tends to me my most popular gaming platform.

Any forthcoming MMOs that you’ll try out?

I tend to get involved with quite a few MMOs at launch, but I’ve not found anything that grabs me as of yet. As a fan of Knights of the Old Republic, and the Old Republic era in general (Revan, Traya, Bane, etc), I’m looking forward to Star Wars: The Old Republic. There is a great period of time before the films which is practically empty, and I’m looking forward to filling in some of that backstory.

Back to Eve, do you see a time coming when the University might look to have a semi-permanent 0.0 presence?

Well, technically, we already have a 0.0 presence at the moment in Division 6, but k-space nullsec can be very problematic. We need to stick to NRDS standings to maintain neutrality (which shouldn’t be confused with pacifism), and without people using the space, we don’t encounter the groups there and therefore can’t set standings to identify valid targets – effectively a catch 22 situation.
Projects such as CVA space, while apparently ideal for our kind of situation, can also be an issue as they often require us to follow their standings lists, meaning that there are situations where we shouldn’t be attacking our reds. Hopefully the updated mechanics coming in Dominion will better allow these kind of arrangements, and simplify a lot of the behind the scenes work.
Getting back to the actual question, once things have settled down in nullsec, we will be seriously looking at arranging access for members, but its a difficult balancing act to do so without either compromising our neutrality or expending resources which could be better used elsewhere. In the mean time though, members are free to run around in NPC nullsec (Curse, Great Wildlands, Syndicate, Outer Ring) as much as they want!

Is there anything that the university doesn’t offer now, that you’d like to see in the future?

I would like to see E-UNI with a nullsec presence, and while we only really teach the basics, its likely that will become a more significant element in Eve life in the very near future. I feel it is really the only major part we are currently missing, but its a lot of work setting something like that up and maintaining it.

And a last few questions:
Beer or Coffee?

Quafe please.

Pirates or Ninjas?

Robots.

Dogs with hats or flying monkeys?

Flying monkeys, but with hats.

Is there anything else you’d like to say?

Peace is a lie, there *is* only passion. Really.

Thanks for your time, Kelduum.

Kelduum Revaan can be followed on Twitter at http://twitter.com/Kelduum

Eve University can be found here.

2001: A Space Travesty

•November 6, 2009 • Leave a Comment

Like Mr NOXx, I am a big fan of Kubrick’s 2001: A Space Oddysey. And so it was with much hilarity that I watched the video embedded in his post about it. It was funny enough that I wanted to share, so head over there and check it out.

Get a Clone

•November 6, 2009 • Leave a Comment

I’m a sucker for a well done website, and when it includes a personality test, some neat video and is promoting Eve; what’s not to like. And so, I commend http://www.getaclone.com to you, dear readers. My career path should be in exploration, which is interesting, as that’s the way I’m going already.

A Navigational puzzle solution

•October 28, 2009 • Leave a Comment

Walter swore a second time as he stood up too quickly, knocking his head against the console. Around him, on the floor of the bridge, lay his charts. A trickle of blood ran down the side of his head, mingling with the sweat that beaded his temples. A small smirk of self-satisfaction crept across his face as he turned to the Nav computer.

“Nice try, sucker…”, he addressed the screen, “but old Walter is too smart…”

He punched the keys, setting the waypoints and finally the destination… Crielere, then Uotila and lastly Oursalaert. He grinned as the Breacher swung around…

Warp drive active.

Well, I hope that you had fun.

Using Security status
0.7 Eygfe
0.8 Altrinur
0.9 Olbra
0.9 Jondik
0.7 Flost
0.7 Eust/Evuldgenzo
0.6 Ongund
0.6 Bei
0.4 Hagilur
0.2 Thelan
0.3 Miroitem
0.4 Rancer
0.4 Crielere

and then using number of ‘roid belts:
7 Ambeke
10 Faurent
5 Iyen-Oursta
3 Perimeter
0 Jita
2 New Caldari
15 Alikara
8 Kaimon
31 Oiniken
6 Ahynada
4 Komo
6 Oichiya
0 Isenairos
5 Uotila

And lastly using the length of the system name in letters:
5 Waira
9 Sankkasen
7 Halaima
5 Kamio
4 Ikao
6 Uedama
6 Sivala
8 Iivinen
6 Tennen
4 Unel
9 Auberulle
8 Pettinck
9 Luminaire
4 Mies
10 Oursulaert

Hope that it proved enjoyable… and you never know, Walter and his malfunctioning ship, may be back and in need of your help at some point later. If you enjoyed it, I’d point you towards Cyberin’s puzzle, for which a decent prize is available.

A navigational puzzle

•October 14, 2009 • 1 Comment

This is a forum contest that I ran for Eve uni students on the forums during extended downtime a couple of weeks ago. I offered some cash prizes to the first unistas to solve it, and thought that people here might fancy giving it a go, just for fun. Feel free to comment, but please don’t give the solution away – I’ll pop it up here in a week or so’s time.

Hope that it provides some brief enjoyment.

Walter cursed as he caught his head on the bulkhead. Rubbing his now bleeding scalp, he hurried on towards the bridge of the small ship. The klaxons were starting to grate, and as for the dulcet tones of his ships computer, well, had the damned thing had a neck, he’d have wrung it by now.

“Emergency. Emergency. Proximity alert. Impact detected. Shield systems critical. Armour systems critical.”

Walter was convinced that she was mocking him with her calmness, so laconic was her delivery. He imagined for a second the supercilious sneer on the lips of the “voice artiste” as she offered the phrases into a microphone in the offices of whatever shonky outfit had built this fragile excuse for a ship. Breacher? More like Breached. As in hull. He imagined the attitude that said that any pilot foolish enough to fly this cobbled together half-ship got what they deserved, and that the “recording talent” wasn’t prepared to expend any more than the minimum energy possible to provide information and warnings.

He arrived on the bridge, and the problem was immediately apparent. A ‘roid. A big one. That his ship had seemingly ploughed straight into. And was now caught upon, one saily bit (what were those things, and what were they called?) impaled upon a rather nasty pointy piece of omber; or plagiowotnot; or whatever the stupid aggressive mineral was.

Walter punched some commands into the central computer system (that at least was working) and the thrusters gently fired, lifting the spindly ship safely away from the ‘roid. The klaxons ceased their incessant wailing, and the superior voice quietened. Walter peered at the nav computer screen, and was answered by a fritzing electron flicker, and the name of the current system: Aldrat.

Great, he thought. Not only is my stupid heap of junk bust up, but my chances of repairing it are limited if I can’t complete this courier mission. An echo of his mothers voice saying “Don’t fly what you can’t afford to lose” was silenced by the image of her getting run over by a mining truck. Walter allowed himself the faintest of smiles.

Turning back to his nav computer, he tried in vain to bring up the autopilot route. Instead, he could retrieve nothing more than a sequence of numbers…

0.7, 0.8, 0.9, 0.9, 0.7, 0.7, 0.6, 0.6, 0.4, 0.2, 0.3, 0.4, 0.4 -WP1
7, 10, 5, 3, 0, 2, 15, 8, 31, 6, 4, 6, 0, 5 -WP2
5, 9, 7, 5, 4, 6, 6, 8, 6, 4, 9, 8, 9, 4, 10 -Destination

Walter got out his charts, and sat down to try to decipher the codes.

Poor Walter.

This is designed to be solved out of game, and I’d strongly advise the use of one of the out of game map sites.
http://evemaps.dotlan.net/ Dotlan
or
http://www.ombeve.co.uk/ Ombey’s
both come highly recommended.

I hope that this provides a little fun to wipe away those downtime blues…

Blog Banter 12: Glue

•October 2, 2009 • 3 Comments

Welcome to the twelfth installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed here. Check out other EVE Blog Banter articles at the bottom of this post!

This month’s banter comes to us from CrazyKinux himself, who asks the following: First there was the MMO on the PC, and now with the recent announcement of DUST 514, EVE will soon be moving onto consoles. But what about mobile? Allow your imagination to run wild for a second and describe how you would see EVE being ported to mobile devices, whether the iPhone/iPod touch, Blackberrys or Android-based devices. Dream the impossible for us!

I’m late, i’m late, for a very important date… as a certain rabbit may once have said. Still – better late than never, as my mother certainly said – so here goes.

Dream the impossible, eh? Well, there goes the straightforward ideas – Eve Trader, Eve Fitter and the like. OK, so let’s think about what might work…

Mobiles aren’t very good at gaming. There, I said it. I have watched the evolution of mobile phones from my first one in the early nineties, through to my current one, and there’s something inherently disappointing about mobile games. Small screen, perhaps? Limited interface? Who knows, but I’m always left underwhelmed by mobile games.

So what does work, on a mobile?

Well, communication, for a start. these devices are (mostly) designed from the ground up to be a good comms device, and honestly, they’ve got it pretty much nailed. So why not use that to enhance Eve? Let players opt into, and configure, a communications network that includes both Eve and their mobile phone. The game could associate a phone number with a character, and allow character to character communications via the myriad different ways that mobiles can now communicate. So, you could text other characters, which – if they are in the game, arrives as an evemail, and if they are out of the game arrives as a text. Voice calls could be routed either to a phone or to Eve voice, depending on player preference. Whilst we’re at it, we’ll add voice modulation so that you can choose how you sound when making those calls. Video calls? Sure, why not, lets have video calls between animated avatars. So when Psia calls Crazykinux, he sees her and not me.

This is a tool for the Eve universe, so let’s include our Dust brothers. Want to engage a team of mercenaries? Call ‘em. Text ‘em. And then watch their battle report arrive on your mobile.

Martin Cooper of ArrayComm Inc makes the world's first mobile phone call

Martin Cooper of ArrayComm Inc makes the world's first mobile phone call

Of course, we don’t want to be anti-social about any of this – so the range of player tools to control when and how the app is active needs to be good. You’ll need to be able to set times when you are offline by default – I’m not sure my wife would be too chuffed with me taking diplomatic calls in the middle of the night. But you should also be able to activate the app with a single click or tap, when you wish to be available to your fellow capsuleers.

Mobile phones are hopeless gaming devices and brilliant communications devices, so let’s put them to use at what they are good at. And let them become the glue that binds the disparate sections of New Eden together.

List of Participants:

  • CrazyKinux’s Musing - Tying the dots and locking me in!
  • A Merry Life and a Short One – I Don’t Own a Working Phone
  • Yarrbear Tales - EVE on Mobile Devices? Eh.
  • Hands Off, My Loots! - EVE Mobile…Possibility?
  • Achernar - Trapped on Planet Horror
  • Rettic’s Log - The Cronofile – Blog Banter: EVE Mobile
  • A Mule in EVE - EVE Mobility
  • Inner Sanctum of the Ninveah - EVE Mobile
  • My Life in EVE - 12th Blog Banter
  • My God, it’s Full of Stars! - 12th EVE Blog Banter
  • The Wandering Druid of Tranquility - WOW, look at that ‘micro-Dust’
  • Adventures in Mission Running - 12th EVE Blog Banter
  • Ecliptic Rift - EVE Everywhere
  • Roc’s Ramblings - EVE Mobile
  • EVE Monkey - EVE on a Mobile Device?
  • Nashh Kadavr’s EVE Blog - I-pod Capsuleer
  • Escoce – EVE Trade - Dynamic System Security
  • Break Vol - EVE Blog Banter 12
  • Mikeazariah - EVE Mobility
  • Pods and Pills – The 12th EVE Blog Banter: EVE on the MOVE!
  • Lords of Space - EVE on my Iphone?
  • Cle Demaari - Is that EVE in your pocket or are you just happy to see me?
  • Life in Low Sec - Wormholes On the Go
  • The Elitist - EVE On Mobile Devices
  • More to come…
  • That’s the way to do it…

    •September 15, 2009 • Leave a Comment

    I’m planning a post with some thoughts and analysis around this sometime soon; but in the meantime it’s well worth taking a read of CCP Greyscale’s dev blog post around sovereignty. I don’t play in null sec, and probably won’t for a long while; but this post was a great read nonetheless. It really gives me faith that not only are CCP headed in the right direction with Eve, but that their dev process is intelligently driven. Great stuff.

    Read it here.

    Shhhh… pt 2.

    •September 11, 2009 • 2 Comments

    I know… i know… there’s only so many times I can use Shhhh as a title for a post about The Secret World. But I’m not in a terribly creative place today, and in keeping with the theme of not being creatve, this post is a simple linky post to Ysharros’ guide to TSW info already out there. Read it, for TSW info is good. Even if it does come from a Dargon!!1oneone.

    Well, I wasn’t expecting that result…

    •September 7, 2009 • 4 Comments

    Industrialist with teeth
    Industrialist with teeth
    Take The EvE Personality Test today!
    Created with Rum and Monkey’s Personality Test Generator.

    You enjoy Eve’s economic model and you find that the greatest challenge of the game lies in mastering the market. System security status is a matter of profit/no profit for you, and you always factor in the possibility/probability of PvP in your estimates. To you, Eve isn’t a PvP or a PvE game. It’s a simulation of capitalizm in its purest form, and a place where the savvy wins the day.