Welcome to the twelfth installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed here. Check out other EVE Blog Banter articles at the bottom of this post!
This month’s banter comes to us from CrazyKinux himself, who asks the following: First there was the MMO on the PC, and now with the recent announcement of DUST 514, EVE will soon be moving onto consoles. But what about mobile? Allow your imagination to run wild for a second and describe how you would see EVE being ported to mobile devices, whether the iPhone/iPod touch, Blackberrys or Android-based devices. Dream the impossible for us!
I’m late, i’m late, for a very important date… as a certain rabbit may once have said. Still – better late than never, as my mother certainly said – so here goes.
Dream the impossible, eh? Well, there goes the straightforward ideas – Eve Trader, Eve Fitter and the like. OK, so let’s think about what might work…
Mobiles aren’t very good at gaming. There, I said it. I have watched the evolution of mobile phones from my first one in the early nineties, through to my current one, and there’s something inherently disappointing about mobile games. Small screen, perhaps? Limited interface? Who knows, but I’m always left underwhelmed by mobile games.
So what does work, on a mobile?
Well, communication, for a start. these devices are (mostly) designed from the ground up to be a good comms device, and honestly, they’ve got it pretty much nailed. So why not use that to enhance Eve? Let players opt into, and configure, a communications network that includes both Eve and their mobile phone. The game could associate a phone number with a character, and allow character to character communications via the myriad different ways that mobiles can now communicate. So, you could text other characters, which – if they are in the game, arrives as an evemail, and if they are out of the game arrives as a text. Voice calls could be routed either to a phone or to Eve voice, depending on player preference. Whilst we’re at it, we’ll add voice modulation so that you can choose how you sound when making those calls. Video calls? Sure, why not, lets have video calls between animated avatars. So when Psia calls Crazykinux, he sees her and not me.
This is a tool for the Eve universe, so let’s include our Dust brothers. Want to engage a team of mercenaries? Call ’em. Text ’em. And then watch their battle report arrive on your mobile.
Of course, we don’t want to be anti-social about any of this – so the range of player tools to control when and how the app is active needs to be good. You’ll need to be able to set times when you are offline by default – I’m not sure my wife would be too chuffed with me taking diplomatic calls in the middle of the night. But you should also be able to activate the app with a single click or tap, when you wish to be available to your fellow capsuleers.
Mobile phones are hopeless gaming devices and brilliant communications devices, so let’s put them to use at what they are good at. And let them become the glue that binds the disparate sections of New Eden together.